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Secrets of the lost tomb core scenario book
Secrets of the lost tomb core scenario book









Please let me know if you have any more questions about this Topic! I am going to open a Forum about Game Mechanics and Balancing! :)Ĭreator Everything Epic Games - Chris Batarlis less than a minute #4 In the Video, it shows the Player actually using more than 1 audacity to Pass that particular roll… see Video “ 19:10 “Yes, they were able to gain more Successes… however it took 2 audacity and then was able to gain 3 successes out of 5 dice… which was Great! But it still took 2 audacity and the Game was certainly not over.

secrets of the lost tomb core scenario book

It also becomes much harder to complete the objectives in the game before the Comet Track is completed! :)

secrets of the lost tomb core scenario book secrets of the lost tomb core scenario book

Last but not least… We’ve created some new Modes of Play and also have some New Modes, which we’d like to add with our stretch goals, which will help give the game some new directions to go in… We have an Optional Competitive Mode currently that is played off of a Point Based, Comet Track Timed, Achievement System… and some other very interesting other Competitive Modes (Stretch Goals) that will really add much more replay-ability and diversity to the game!Īre You Shipping from Within the EU and from Within other International Countries?īelow, in backwards order, are comments that were in response to Rolling Dice and Game Difficulty… I posted them here in the FAQ to help them not be lost forever in the Comments Section! Please let me know if you have any questions! Thanks so #5 Lastly, And Once Again, thanks for bringing this subject up… because it’s honestly great to get a chance to talk about these balancing mechanics!!! Thanks :)Ĭommenting on Customizability of Difficulty Level: The Scenarios have 2 sides and the objectives have 2 sides… hard and normal… the longer you are in the tomb and the more you have to explore and discover… the more chance of running into a Trap or Huge Monsters! The harder the difficulty the more probability you’ll have of getting killed or fleeing the tomb. You will see a lot of this and MORE in the Gameplay Video, which we want to have up here this weekend (ASAP!) Replayability and Versatility are one of our main focus points of the game design for our game system… Just to give you an idea… Each Scenario Script is broken up in to “Scenes” which are those boxes in the Example Pictures in the Adventure Packs that you see… The game comes with a deck of “Objective Cards” which will be randomly shuffled and then dealt out on top of those locations… Each objective card gives a specific set of requirements needed to complete… Such as… “Explore 5 Rooms on Level 2” … or “Defeat 3 Monsters on Level 1 and Search 1 Red Room” These Objectives, when completed are removed from the scenario card and hidden beneath is the Flavor Text and story progression that you read aloud after completing it.ĭepending on the scenario script you will have a different number of Objectives, different order in which they’re to be completed, and different Scene Set-Up each time… Additionally, Each Script is DOUBLE SIDED! There is a Normal Difficulty and a HARD difficulty which will have some variation in Time of Gameplay, amount of objectives, Some Story Points might differ, as well as the overall difficulty and pacing of the game.Īlso, most Tomb Monsters are randomized in a Card-Based system, so when you’re exploring, or when a Tomb Card Spawns a new Monster, you never know what you’re going to get!Īnother thing, when you’re exploring the tomb, every tile is Random (except the Starting Tiles that are always there from set-up)Īlso, Some Special Story Cards (Adventure/Misadventure cards) have “Secret Quests” sort of a Side Quest on the back that you will acquire while playing the game… these side quests help mix it up a bit while accomplishing the main story… you can sort of go off the main path “If you dare!” and try to acquire some big bonuses and rewards by defeating extra monsters… searching rooms… etc…Īnd the Characters! Each character is very Diverse! Trying the game with different characters is going to make a big change in the strategy (depending on players etc…)











Secrets of the lost tomb core scenario book